
Winner at DLHS Funpreneur Competition

A quick witted, strategy driven card game based on the phenomenon close to every Bangalorean’s heart -
“Anna auto cancel maad bedi” or as we like to put it “Don’t Cancel”
Game Design
2 Weeks
40 + copies sold
Ready, Set, Play!
OTP Cards







Power Cards

Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!
Carefully made unique combinations of numbers to ensure 3 levels of OTPs - 50,100, and 150
Collect them as you go
to form the perfect OTP
Use these to stop your opponents, speed up your quest and win the game!
Number Cards



Learn how to play the game with our video!


Creating the game

Take That
Deck Building
Stealing and Poaching
Strategy
Concept
Game Play
Feelings
Connecting with a
frustration point for our audience and turning it into a fun experience
Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?
Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning
Concepts, game plays, motives and more
Figuring out the mechanics
Mock game plays using existing cards
Testing the game play
Game Launch






copies sold
40+
in the DLHS Funpreneur Competition
I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over
Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated
Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience
1st Prize
Insights
Thank you!
Like what you saw? Let's work together!


Winner at DLHS Funpreneur Competition

Winner at DLHS Funpreneur Competition

Winner at DLHS
Funpreneur Competition

Winner at DLHS Funpreneur Competition



Game Design
Game Design
Game Design
Game Design
2 Weeks
2 Weeks
2 Weeks
2 Weeks
40 + copies sold
40 + copies sold
40 + copies sold
40 + copies sold

A quick witted, strategy driven card game based on the phenomenon close to every Bangalorean’s heart -
“Anna auto cancel maad bedi” or as we like to put it “Don’t Cancel”

A quick witted, strategy driven card game based on the phenomenon close to every Bangalorean’s heart -
“Anna auto cancel maad bedi” or as we like to put it “Don’t Cancel”
Ready, Set, Play!
Ready, Set, Play!
Ready, Set, Play!
OTP Cards
OTP Cards
OTP Cards
OTP Cards




Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!
Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!
Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!
Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!
Collect them as you go to form the perfect OTP
Collect them as you go to form the perfect OTP
Collect them as you go to form the perfect OTP
Collect them as you go to form the perfect OTP
Number Cards
Number Cards
Number Cards












Power Cards
Power Cards
Power Cards

























Learn how to play the game with our video!
Learn how to play the game with our video!
Learn how to play the game with our video!
Learn how to play the game with our video!
Power Cards
















Number Cards






Creating the game
Creating the game
Creating the game
Creating the game



Concept
Concept
Concept
Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning
Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning
Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning
Connecting with a
frustration point for our audience and turning it into a fun experience
Connecting with a
frustration point for our audience and turning it into a fun experience
Connecting with a
frustration point for our audience and turning it into a fun experience
Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?
Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?
Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?
Take That
Deck Building
Stealing and Poaching
Take That
Deck Building
Stealing and Poaching
Take That
Deck Building
Stealing and Poaching
Concepts, game plays, motives and more
Figuring out the mechanics
Mock game plays using existing cards
Testing the game play




Concept
Concept
Take That
Deck Building
Stealing and Poaching
Take That
Deck Building
Stealing and Poaching
Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning
Connecting with a frustration point for our audience and turning it into a fun experience
Connecting with a frustration point for our audience and turning it into a fun experience
Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?
Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?
Game Launch
Game Launch
Game Launch
Game Launch























Thank you!
copies sold
copies sold
copies sold
40+
40+
40+
in the DLHS Funpreneur Competition
1st Prize
1st Prize
1st Prize
Insights
Insights
Insights
I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over
Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated
Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience
I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over
Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated
Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience
I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over
Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated
Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience


I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over
Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated
Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience
copies sold
copies sold
40+
40+
Like what you saw? Let's work together!

Like what you saw? Let's work together!

Like what you saw? Let's work together!

Like what you saw? Let's work together!
