Winner at DLHS Funpreneur Competition

A quick witted, strategy driven card game based on the phenomenon close to every Bangalorean’s heart -

“Anna auto cancel maad bedi” or as we like to put it “Don’t Cancel”

Game Design

2 Weeks

40 + copies sold

Ready, Set, Play!

OTP Cards

Power Cards

Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!

Carefully made unique combinations of numbers to ensure 3 levels of OTPs - 50,100, and 150

Collect them as you go

to form the perfect OTP

Use these to stop your opponents, speed up your quest and win the game!

Number Cards

Learn how to play the game with our video!

Creating the game

Take That

Deck Building

Stealing and Poaching

Strategy

Concept

Game Play

Feelings

Connecting with a

frustration point for our audience and turning it into a fun experience

Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?

Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning

Game Launch

copies sold

40+


in the DLHS Funpreneur Competition

I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over

Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated

Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience

1st Prize

Insights

Thank you!

Like what you saw? Let's work together!

Winner at DLHS Funpreneur Competition

Winner at DLHS Funpreneur Competition

Winner at DLHS

Funpreneur Competition

Winner at DLHS Funpreneur Competition

Game Design

Game Design

Game Design

Game Design

2 Weeks

2 Weeks

2 Weeks

2 Weeks

40 + copies sold

40 + copies sold

40 + copies sold

40 + copies sold

A quick witted, strategy driven card game based on the phenomenon close to every Bangalorean’s heart -

“Anna auto cancel maad bedi” or as we like to put it “Don’t Cancel”

A quick witted, strategy driven card game based on the phenomenon close to every Bangalorean’s heart -

“Anna auto cancel maad bedi” or as we like to put it “Don’t Cancel”

Ready, Set, Play!

Ready, Set, Play!

Ready, Set, Play!

OTP Cards

OTP Cards

OTP Cards

OTP Cards

Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!

Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!

Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!

Build your deck, create number stacks, collect OTPs and finally win 300 points to get yourself a ride home!

Collect them as you go to form the perfect OTP

Collect them as you go to form the perfect OTP

Collect them as you go to form the perfect OTP

Collect them as you go to form the perfect OTP

Number Cards

Number Cards

Number Cards

Power Cards

Power Cards

Power Cards

Learn how to play the game with our video!

Learn how to play the game with our video!

Learn how to play the game with our video!

Learn how to play the game with our video!

Power Cards

Number Cards

Creating the game

Creating the game

Creating the game

Creating the game

Concept

Concept

Concept

Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning

Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning

Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning

Connecting with a

frustration point for our audience and turning it into a fun experience

Connecting with a

frustration point for our audience and turning it into a fun experience

Connecting with a

frustration point for our audience and turning it into a fun experience

Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?

Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?

Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?

Take That

Deck Building

Stealing and Poaching

Take That

Deck Building

Stealing and Poaching

Take That

Deck Building

Stealing and Poaching

Concept

Concept

Take That

Deck Building

Stealing and Poaching

Take That

Deck Building

Stealing and Poaching

Games are all about feeling - our aim was to get players to feel, triumph from beating others frustration towards other players and finally satisfaction upon winning

Connecting with a frustration point for our audience and turning it into a fun experience

Connecting with a frustration point for our audience and turning it into a fun experience

Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?

Quickest hand first! Introducing a factor of thrill when players get an OTP they can win, but what if someone plays the Cancel card before they secure their OTP?

Game Launch

Game Launch

Game Launch

Game Launch

Thank you!

copies sold

copies sold

copies sold

40+

40+

40+


in the DLHS Funpreneur Competition

1st Prize

1st Prize

1st Prize

Insights

Insights

Insights

I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over

Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated

Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience

I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over

Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated

Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience

I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over

Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated

Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience

I saw how our game connected with people beyond the geography we had in mind - turns out autos are a problem all over

Hosting games includes a lot of flourish and spectacle - as the game maker, it’s also lovely to see people react the way you anticipated

Understood the nuances of game play, how to simplify complicated functions to make the game accessible to a wider audience

copies sold

copies sold

40+

40+

Like what you saw? Let's work together!

Like what you saw? Let's work together!

Like what you saw? Let's work together!

Like what you saw? Let's work together!