App redesign

ProofHub

The project and team collaboration software

The project and team collaboration software

UI/UX Case Study

Project Management App

Figma

Overview

What

ProofHub is a project and team collaboration software. Their aim is to help companies save time, stay focused and have an increased productivity rate. Their core product is a web-based app which allows for customisation to enhance the team’s experience and meet their unique needs.

My Role

Solo Project

Timeline

4 weeks

Why

The ProofHub ecosystem - the website, web app and the phone app, are all differently oriented. They do not offer a seamless experience to users, and the phone app is a user’s least preferred platform.


The redesign aims to

create a clean, customisation driven version of the

functionalities.

app to enhance user experience and increase discoverability of app

User Personas

To understand the system completely I sat down with 15 individuals who’ve been using ProofHub for varying amounts of time, and from different age groups.

Shreya | 28

Been using the app for 2 years

Tech Savvy

& quick to adapt

Needs

To check notes before a meeting

To keep track of amount of time spent per project

To see who shares tasks with her


Challenges

App sends me too many notifications on my email

Too many unused and cluttered features

App is not intuitive - features are hard to find sometimes

“I wish the app could show me that I’ve finished work”

“I wish the app could show me that I’ve finished work”

Manoj | 46

Dislikes the app - prefers the laptop

Manager - has

to ensure team

tasksare on track

Needs

To keep track of tasks to do

To ensure that all team members are on track

To give clients “time sheets”

To keep notes from previous meetings handy


Challenges

Theres too many things happening at once on the app

No easy connect between the app and desktop

Can’t move things around on the app according to needs

Search is not very intuitive

“The app could use a lot of declutterring and re-ordering”

“The app could use a lot of declutterring and re-ordering”

Complex User Journey

While talking with users I discovered the pathways they were following, below is the most complex one that multiple users were going through

So what next?

Competitor Analysis

So what next?

Flow 1

Flow 1

A new toggle option for optimised use!

Flow 2

Flow 2

A Task Stack - inspired by Slackk and Bumble !!


Creating a Design System

With multiple pain points across screens, and the main one being the overall design language, that became my starting point.

Ab

Roboto

Regular | Light

20px

The quick brown fox jumps over the lazy dog.

16px

The quick brown fox jumps over the lazy dog.

16px

The quick brown fox jumps over the lazy dog.

12px

The quick brown fox jumps over the lazy dog.

10px

The quick brown fox jumps over the lazy dog.

8px

The quick brown fox jumps over the lazy dog.

Primary colour palette

Component colour palette

Before | After

Trial > Error > More Trial > ProofHub Revamped!

The aim at this stage became to ensure that content was - easy to discover, customisable, did not need a steep learning curve, and the app overall had a clean, easy on the eyes type of design.

Iterations

Now

Redesigns are never straight forward. It’s easy to create a new system, but difficult to create a new face for an existing one.Throughout this process I focused on ensuring that the users needs were being met. In some cases this meant creating a completely new format, like the option for the mode toggle between the “Regular” and “Table” view. In others in meant sticking to what users were used to in things like iconography, notebooks, and timelines. The challenge came in when I wanted to try making the design more light and fun, for an app meant to boost productivity and work flow. Hence came in the “swipe on your task stack” function!

With this project came an understanding of how the basics of designing an app works, moving beyond function, towards functionality and aesthetics.

... and the future

... and the future

What if we could make work more interactive, incentive oriented, and maybe even gamified?

Could the task stack transform from a swipe function to a system where users would “level up” with every task successfully completed? What effects would this have on the users work ethic, and ability to complete and maybe even take up more work in lesser time periods? Would this add to or deter the work flow?

Thank you!

Like what you saw? Let's work together!

Like what you saw? Let's work together!

Like what you saw? Let's work together!